Beauty is the category where renders fail fastest. Glass, liquid and coated closures forgive no approximation. That is why the material work decides the result here, not the render power.
On a matte carton the eye forgives a great deal. On a serum in amber glass with a gold pump it forgives nothing. The product consists almost entirely of materials that only work through what happens around them: refraction, reflection, transmission.
A beauty render is therefore less a question of geometry than a question of the scene. What reflects in the glass decides whether the product reads as premium or as plastic.
As soon as skin is involved, so hands, application, usage, photography is generally the better route. The same goes for model and lifestyle work. The sensible split is usually product and packaging from CGI, application and people from a shoot.
In detail: CGI vs product photography, when the switch makes sense.
For glass, liquid, metal and coated surfaces yes, provided the material work is right. Skin and hair remain difficult, which is why application shots with people are still photographed.
Dimensions or CAD of the bottle, the label as a vector file, information on glass colour and fill level, and details of the closure and finish. A physical sample helps considerably with difficult surfaces.
Yes. Once the scene exists, a further variant is essentially a change of label and liquid colour, under identical light and identical camera.
Send me the product, the scope and the timeline. I will tell you what data is needed and what the shortest route to a finished image set looks like.
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