I build product images and product animation for brands and agencies. No studio behind me and no layer in between: you talk to the person who also renders.

Modelling or preparing existing CAD data, material development, lighting, camera, rendering and post. For motion, animation and edit on top.
With product images the result depends on material, light and camera being tuned to each other. When three people work on it, that tuning is exactly what gets lost in the handovers.
Modelling, lookdev and rendering. Most of the work happens here.
Compositing, motion and the finishing of animation.
Final touches on stills and the edit for longer versions.
For real time in the browser. The same scene can drive a configurator.
My main profession is frontend development. A CGI asset therefore does not have to end in a render. From the same scene that delivers hero visuals, a configurator can be built that runs in the browser.
A still image could be AI. A model that holds up from every angle, with materials reacting correctly at each one, cannot.
Rotate the model yourself ↗Mostly brands and agencies in beauty, haircare, healthcare, supplements, FMCG and packaging. Those are the categories where material and packaging decide the effect, and that is exactly the part of the work that needs experience.
I work remotely, from Germany, for clients across the German-speaking region and Europe. For agencies also white label, how that runs is here.
If something does not work or another route is better, I say so before production starts.
The earlier CGI is considered in the brief, the cleaner formats, variants and extensions can be planned.
Two revision rounds are planned in. That is not strictness, it is what makes decisions happen.
Alone. Modelling, material, lighting, rendering and post come from one pair of hands. For very large ranges under time pressure that is the limit, and I flag it in advance.
From Germany, remotely for clients across the German-speaking region and Europe. On-site meetings are rarely needed, because the exchange runs on data and previews.
Blender with Cycles for 3D and rendering, plus After Effects, Photoshop and Premiere. For interactive browser work, Three.js.
Describe briefly what it is about. On working days I usually reply within 24 hours.
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